This, combined with the fact the Warheads cannot be used while in motion, means that once a Hydra enters combat, it's options are to win or perish, as fleeing is difficult. The armor also makes the wearer much slower than the average hunter, who is agile and quick. However, armor-rending combatants like snipers and Ravagers can cut down a Hydra with relative ease. This armor affords the Hydra commendable staying power, even when outnumbered.
Instead, it wears Tactical Supremacy Armor which can withstand all manner of weapon, including Xenomorph blood. General Information Heavily armored to withstand kinetic, acidic, and fire damage, the Hydra is a military grade Predator designed to wade into the thick of engagement and crush resistance. This electroshock storm can upgraded into a Warhead Swarm, in which individual warheads will split into up to 3 sub-missiles.Īs a military grade Yautja, the Hydra forgoes the usual light weight Armor of it's hunter caste siblings. However, this taxes the energy reserves of the predator, meaning a shock barrage cannot be done in tandem with Cloaking.
If an enemy's numbers warrant it, a single hydra can rain down a storm of plasma shock missiles in order to eliminate the threat. With it's shocking, armor-piercing blows, enemies with special sensory abilities will be jolted. Mounted on it's back is a personal missile battery that shoots guided Plasma warheads. It excels as a shock trooper, it's missiles especially affecting enemies that can counteract Yautja cloaking, such as Praetorians and Queen Aliens.
Heavily armored to withstand kinetic, acidic, and fire damage, the Hydra is a military grade Predator designed to wade into the thick of engagement and crush resistance.